Problem disabling bitmap tiling in emWin

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    • Problem disabling bitmap tiling in emWin

      Hello,

      I am having trouble disabling tiling for a certain bitmap in my application.
      The attached images displays the following:
      - Here is the bitmap being drawn using a callback override
      - Here is the declaration of the bitmap (acWarningIcon2 was originally a png but exported and turned into a bitmap from AppWizard)
      - Notice the undesired tiling effect of the warning icon

      Any help is appreciated and thanks.
      Images
      • 2021-03-04 01_21_33-Simulation_VS2015_2017_Lib - Microsoft Visual Studio.png

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      • 2021-03-04 01_22_14-Simulation_VS2015_2017_Lib - Microsoft Visual Studio.png

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      • 2021-03-04 01_22_53-Simulation_VS2015_2017_Lib - Microsoft Visual Studio.png

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      • 2021-03-04 01_24_03-Simulation_VS2015_2017_Lib (Running) - Microsoft Visual Studio.png

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    • Hi Josh,

      A few things are unclear to me. Do you have created the IMAGE widget with the AppWizard? If so, you cannot set a custom callback to that widget, only to widgets created manually with emWin.

      If the bitmap is just a simple icon, you won't have to pass the IMAGE_CF_MEMDEV flag since a memory device won't be necessary for a small icon.

      Also, I'm not sure why you are setting a custom callback to the IMAGE widget that has a WM_PAINT case. Note that when you are drawing in WM_PAINT of a window/widget, the coordinates are relative, meaning (0,0) would be the top-left coordinate of the widget and not the LCD.

      My suggestion would be to remove the IMAGE callback and simply call IMAGE_SetBitmap() instead. Then, the widget will draw the bitmap by itself.

      There is also no need to disable tiling mode manually, as it is disabled by default.

      Best regards,
      Florian
      Please read the forum rules before posting.

      Keep in mind, this is *not* a support forum.
      Our engineers will try to answer your questions between their projects if possible but this can be delayed by longer periods of time.
      Should you be entitled to support you can contact us via our support system: segger.com/ticket/

      Or you can contact us via e-mail.
    • Hey Florian,

      The widget is not created through AppWizard, but through emWin code.

      I think the problem is with the way I am setting up the GUI_BITMAP structure:

      const GUI_BITMAP WarningImageBitmap = {
      18, // XSize
      16, // YSize
      40, // BytesPerLine
      32, // BitsPerPixel
      (unsigned char*)acWarningIcon2, // Pointer to picture data
      &testPalette, // Pointer to palette
      #if (GUI_USE_ARGB == 1)
      GUI_DRAW_BMPM8888I
      #else
      GUI_DRAW_BMP8888
      #endif
      };


      const unsigned char acWarningIcon2[1168UL + 1] = {
      0x42, 0x4D, 0x1D, 0x00, 0x12, 0x00, 0x10, 0x00, 0x48, 0x00, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x25, 0x25, 0xFF, 0x30, 0x27, 0x27, 0xFF, 0xDF, 0x27, 0x27, 0xFF, 0xDF, 0x28, 0x28, 0xFF, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
      0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x27, 0x27, 0xFF, 0xC0,
      0x27, 0x27, 0xFF, 0xFF, 0x27, 0x27, 0xFF, 0xFF, 0x27, 0x27, 0xFF, 0xBF, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,

      Can you explain to me how I derive bytes per line from the exported bitmap data from AppWizard? (partial bitmap data shown above)
      Images
      • 2021-03-04 01_21_33-Simulation_VS2015_2017_Lib - Microsoft Visual Studio.png

        20.95 kB, 700×480, viewed 276 times
    • Hi,

      BytesPerLine are calculated as follows: ((BitsPerPixel / 8 * XSize). The bits per pixel depend on the bitmap format. GUI_DRAW_BMPM8888I is a 32bpp format, therefore for your bitmap the BytesPerLine would be ((32 / 8 * 18) = 72.

      But the data in the char array is a streamed bitmap in binary format, instead of a normal bitmap.

      You also don't have to set up bitmap structures manually. I would advise you to use the Bitmap Converter, you can download a free demo version on our website. You simply have to load your image into the Bitmap Converter, select a format and the image will be converted into a bitmap that emWin can use.

      Best regards,
      Florian
      Please read the forum rules before posting.

      Keep in mind, this is *not* a support forum.
      Our engineers will try to answer your questions between their projects if possible but this can be delayed by longer periods of time.
      Should you be entitled to support you can contact us via our support system: segger.com/ticket/

      Or you can contact us via e-mail.