Hi all,
my doubt is using of GUI_MEMDEV_Select(..) in which I painted a PNG and after that I copy it on a window using GUI_MEMDEV_WriteAt(..) inside PAINT callback event of window manager.
MemDev has been created using GUI_MEMDEV_CreateEx with GUI_MEMDEV_HASTRANS property.
If I use same PNG function directly on display, the rounded border of my PNG respect the transparency property present on PNG so I can see background on these pixels, If I use MEMDEV function as described above that pixels are always black.
Thanks in advance for any suggestions.
Stefano
my doubt is using of GUI_MEMDEV_Select(..) in which I painted a PNG and after that I copy it on a window using GUI_MEMDEV_WriteAt(..) inside PAINT callback event of window manager.
MemDev has been created using GUI_MEMDEV_CreateEx with GUI_MEMDEV_HASTRANS property.
If I use same PNG function directly on display, the rounded border of my PNG respect the transparency property present on PNG so I can see background on these pixels, If I use MEMDEV function as described above that pixels are always black.
Thanks in advance for any suggestions.
Stefano