Hi,
I am working on a animated menu and have 5 bitmaps on screen that have circular path and scale in/out during animation.
I am trying to do it with memdevs.
In a 1 ms period I invalidate that screen and using functions below
GUI_MEMDEV_Rotate(); //for scaling in/out bitmaps
GUI_MEMDEV_WriteAt(); //writing to screen
But if I use GUI_MEMDEV_Rotate(); quality of scaled bitmaps are not good.If I try GUI_MEMDEV_RotateHQ(); quality is good but bitmap draws become deadly slow.
Is there any performance recommandation for that issue?
Also If I try to use GUI_MEMDEV_COpytoLCD(); instead of write function(with invalidate) ,all my screen flickers.Without invalidate I could not see any bitmas on screen.
All recommendations will be appreciated.
I am working on a animated menu and have 5 bitmaps on screen that have circular path and scale in/out during animation.
I am trying to do it with memdevs.
In a 1 ms period I invalidate that screen and using functions below
GUI_MEMDEV_Rotate(); //for scaling in/out bitmaps
GUI_MEMDEV_WriteAt(); //writing to screen
But if I use GUI_MEMDEV_Rotate(); quality of scaled bitmaps are not good.If I try GUI_MEMDEV_RotateHQ(); quality is good but bitmap draws become deadly slow.
Is there any performance recommandation for that issue?
Also If I try to use GUI_MEMDEV_COpytoLCD(); instead of write function(with invalidate) ,all my screen flickers.Without invalidate I could not see any bitmas on screen.
All recommendations will be appreciated.