SEGGER - Florian Administrator

  • Member since Oct 24th 2019

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  • SEGGER - Florian -

    Replied to the thread How to avoid moving a window by a widget.

    Post
    Hi Alex, The SLIDER callback is missing some code which "swallows" the motion input. Can you set the following callback to the SLIDER? We will add this to the internal SLIDER code as well. C Source Code (16 lines) If you want motion to move the parent…
  • SEGGER - Florian -

    Replied to the thread Problem with Swipelist and attached Dropdown.

    Post
    Hi, This issue has been fixed with the latest emWin version 6.28 that has just been released this week. Best regards, Florian
  • SEGGER - Florian -

    Replied to the thread TREEVIEW unselect.

    Post
    Hi Jan, currently it is not possible to clear the selection with TREEVIEW_SetSel(0). But we agree that this would be very useful. We will add this functionality in the near future. All items can be expanded at once using…
  • SEGGER - Florian -

    Replied to the thread emWin Longevity.

    Post
    Hi, please excuse the late reply. You can find the price list for emWin and its additional modules on our website. An emWin license includes one year of technical support and software updates. The support and update period can then be extended for…
  • SEGGER - Florian -

    Replied to the thread Inquiries about slides.

    Post
    Hi, please excuse the late reply. The example MOTION_OverlapByWindow.c you refered to might not be the best template for what you are trying to do. In this example, the main window is the size of the display and WM_MOTION is used to collect the moved…
  • SEGGER - Florian -

    Replied to the thread TREEVIEW unselect.

    Post
    Hi Jan, a given TREEVIEW item can be expanded/opened using TREEVIEW_ITEM_Expand(). By doing this the item selection is left unchanged. Best regards, Florian
  • Hi Alex, Thank you for reporting this issue! The issue only occurs when WM_MOTION_R would be used initially and then vertical/horizontal motion afterwards. It will be fixed with the next bugfix release. If you need a fix for this as soon as possible,…