anuj.tanksali Community Member

  • Member since May 16th 2013
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  • anuj.tanksali -

    Replied to the thread Dialog Navigation slow.

    Post
    Hello, I was able to display the bmp and rotate it through memdev. I created the memdev's required in a different function, performed the rotate and kept the memdev ready. I displayed the memdev in WM_PAINT by GUI_MEMDEV_WriteAt…
  • anuj.tanksali -

    Replied to the thread Dialog Navigation slow.

    Post
    Hello, I tried out as per the link given but facing some issues. I have made a function which does the task of writing to memory device. My code is as below, static GUI_MEMDEV_Handle hDst = 0; static GUI_MEMDEV_Handle hSrc = 0; int xSize = 235; int…
  • anuj.tanksali -

    Replied to the thread Dialog Navigation slow.

    Post
    Hello, Thanks, I checked out the above link and will try it. There is a onpaint function for the dialog so the above code should go in onpaint or in my normal superloop while(1)? as we have to rotate the bmp at runtime depending on angle. If there is…
  • anuj.tanksali -

    Replied to the thread Dialog Navigation slow.

    Post
    Hello, Thanks for your reply. I have the circular image with arrow at 90 deg position. Can we use memdev to draw the image and then rotate it. I think it will be possible. please me know. Thanks Regards Anuj
  • anuj.tanksali -

    Replied to the thread Dialog Navigation slow.

    Post
    Hello, Thanks for the reply. I have already used the LCD_SetDevFunc() to set the custom copy buffer function. I will check the DMA option. Will using 3 buffers cause an improvement in speed regarding dialog loading? As mentioned above the knob widget…
  • anuj.tanksali -

    Posted the thread Dialog Navigation slow.

    Thread
    Hello, I have a number of dialog windows for screens and navigate from one dialog to another. I had used RGB565 with multibuffering and Memdev enabled using WM_SetCreateFlags(WM_CF_MEMDEV) but observed dialog loading is slow. I call GUI_exec()…
  • anuj.tanksali -

    Replied to the thread Reistive touch issue.

    Post
    Hi , Thanks for your reply. I realized this earlier and had already corrected the code but still same issue. Please see latest code below, touchState is declared as static uint16_t touchX = 0; uint16_t touchY = 0; uint8_t pressed = FALSE; static…
  • anuj.tanksali -

    Posted the thread Reistive touch issue.

    Thread
    Hello, Am using iMXRT1064 with Emwin library and 7" resistive touch screen. I am using a custom ADC driver to read x and y values. // points p0,p1,p2 x and y pixels int touchRefValX[3] = {40,760,400}; int touchRefValY[3] = {24,240,456}; // ADC x and y…
  • anuj.tanksali -

    Replied to the thread Colors issue on Hardware.

    Post
    Hi Florian, Thanks for the reply. Just a point to mention the colors look same when compared with the colors on LCD but on the LCD they look dull when compared with the simulation. Regards, Anuj
  • anuj.tanksali -

    Posted the thread Colors issue on Hardware.

    Thread
    Hi, I am using a simulator for my application and porting the code to my Hardware on iMXRT1064. I see a difference in colors on my PC simulation application when compared to colors on the LCD with hardware. color mode is RGB 565 on both simulation and…
  • anuj.tanksali -

    Posted the thread Font size issue.

    Thread
    Hello, How to i compare windows fonts sizes with fonts sizes generated from font converter. On windows for e.g. word application if i select century gothic 12. will it be same as selecting century gothic 12 pixel on font convertor. I am not sure as the…
  • anuj.tanksali -

    Replied to the thread Font Converter issue.

    Post
    Hello, Thank you for your reply. But as the font is different in any case should it not generate different name file. suppose i have used one bold pt font and one regular font in my project with different pts. if the file names for both are same…
  • anuj.tanksali -

    Posted the thread Font Converter issue.

    Thread
    Hello, I am using Font converter ver 5.48d. I generate the fonts by selecting using pt option instead of pixels. I have observed that when i select Century Gothic Regular font 9pt and 10pt, for both the file name generated is the same i.e. Century…
  • anuj.tanksali -

    Replied to the thread GUI_MEMDEV_BlendWinBk causing exception.

    Post
    Hello, I used the latest version 6.14 simulation and my same code worked fine without any issue. I am currently using 5.48 version. I observed the emwin memory usage by using GUI_ALLOC_GetMaxUsedBytes and in 6.14 version the usage bytes is almost…
  • anuj.tanksali -

    Replied to the thread GUI_MEMDEV_BlendWinBk causing exception.

    Post
    Hello, Thanks for your reply. I cannot share the code but i debugged the issue and found that when i reduce the widgets from the widget resource table then the issue is not observed const GUI_WIDGET_CREATE_INFO ScreenWidgetTable[] = { \ \ {…
  • anuj.tanksali -

    Replied to the thread Iconview spacing.

    Post
    Hello, Thanks for your reply. Regards, Anuj
  • anuj.tanksali -

    Posted the thread Iconview spacing.

    Thread
    Hello, I am using a iconview widget and it consists of 6 icons 3 on top row and 3 on bottom row. The width of iconview is around 550 pixels so i have to add spacing in between to align the icons to fit 3 on top and 3 on bottom to 550 pixels. When i…
  • anuj.tanksali -

    Replied to the thread Emwin Memory GUI_NUMBYTES usage.

    Post
    Hello, Thanks for the information. Regards, Anuj
  • anuj.tanksali -

    Replied to the thread Paint issues with 2 windows and same callback function.

    Post
    Hello, Please let me know how can i proceed further to resolve the above issue. Regards, Anuj
  • anuj.tanksali -

    Posted the thread GUI_MEMDEV_BlendWinBk causing exception.

    Thread
    Hello, I am facing a problem related to GUI_MEMDEV_BlendWinBk . I display 6-7 windows one after another in my application. Please see my flow below, 1) Display Window 1 - after some delay delete window 1 and display window 2 2) Display Window 2 - on…