semi transparency of GUI_MEMDEV_PunchOutDevice

    This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

    • semi transparency of GUI_MEMDEV_PunchOutDevice

      We try Windows simulation " SimulationTrial.vcxproj " of V6.20 for the sample code GUI_MEMDEV_PunchOutDevice on page 2465, it is OK that background color is black color for mask device, we change the background color into the other color to obtain the semi transparency of mask device, the result fails. Do we mistake the method of GUI_MEMDEV_PunchOutDevice ? Thanks
    • Hi,

      After running the example in the manual, I would expect the circle to be anti-aliased, but it was not. You can see my output in the attachments.

      We will look into this issue.

      Best regards,
      Florian
      Images
      • PunchOut.png

        2.48 kB, 396×196, viewed 306 times
      Please read the forum rules before posting.

      Keep in mind, this is *not* a support forum.
      Our engineers will try to answer your questions between their projects if possible but this can be delayed by longer periods of time.
      Should you be entitled to support you can contact us via our support system: segger.com/ticket/

      Or you can contact us via e-mail.
    • Hi,

      The issue has been fixed and the fix will be released with the next general release (emWin V6.22). This issue only occurs with GUI_USE_ARGB == 1 and because GUI_DM_TRANS is used in the sample.

      Best regards,
      Florian
      Please read the forum rules before posting.

      Keep in mind, this is *not* a support forum.
      Our engineers will try to answer your questions between their projects if possible but this can be delayed by longer periods of time.
      Should you be entitled to support you can contact us via our support system: segger.com/ticket/

      Or you can contact us via e-mail.