Hello everyone,
In API there is a function which called GUI_DispStringInRectEx().
This function can rotate whole string as we know.
But in my project I want to do the rotation operation with "GUI_DispCharAt()" function.
As far as I understood and examined the internal parts of the software, the "GUI Disp String" function in question takes a certain region on the screen and rotates it. Then again, a "string" print function is called inside.I want to adapt it to the DisplayCharAt function and just want this function to automatically rotate every Char I throw into it after giving "x and y coordinate" information.For example:GUI_DispCharAt_wrapper(char, x, y){//Rotate the rectangle or the "char" itself.}Is there any way to do that task or basically can I go further with _SetRotation?
In API there is a function which called GUI_DispStringInRectEx().
This function can rotate whole string as we know.
But in my project I want to do the rotation operation with "GUI_DispCharAt()" function.
As far as I understood and examined the internal parts of the software, the "GUI Disp String" function in question takes a certain region on the screen and rotates it. Then again, a "string" print function is called inside.I want to adapt it to the DisplayCharAt function and just want this function to automatically rotate every Char I throw into it after giving "x and y coordinate" information.For example:GUI_DispCharAt_wrapper(char, x, y){//Rotate the rectangle or the "char" itself.}Is there any way to do that task or basically can I go further with _SetRotation?