Hi All
I am using multiple buffers to perform drawing operations using GUI_MULTIBUF_Begin() and GUI_MULTIBUF_End() which works as expected. In my application before every frame that is drawn, the screen (buffer) is cleared using GUI_Clear(). As a result the buffer copy operation in GUI_MULTIBUF_Begin() is of no use and takes up valuable time. Is it possible for me to avoid doing this copy operation, perhaps by implementing my own version of the GUI_MULTIBUF_Begin function?
I am using libSTemWin_CM7_wc32.a GUI_VERSION 54401.
Thanks in advance.
Justin
I am using multiple buffers to perform drawing operations using GUI_MULTIBUF_Begin() and GUI_MULTIBUF_End() which works as expected. In my application before every frame that is drawn, the screen (buffer) is cleared using GUI_Clear(). As a result the buffer copy operation in GUI_MULTIBUF_Begin() is of no use and takes up valuable time. Is it possible for me to avoid doing this copy operation, perhaps by implementing my own version of the GUI_MULTIBUF_Begin function?
I am using libSTemWin_CM7_wc32.a GUI_VERSION 54401.
Thanks in advance.
Justin