Hi,
Previously i was using the systic timer and IMAGE_SetBitmap to set the GIF but the GIF drawing is slow and stops in between.
I am able to draw GIF images using GUI_GIF_DrawSub in paint and calling WM_InvalidateArea every 25 msec with the rectangle area which is to be updated and it is working fine.
I am looking other methods which can be used to achieve the same result but with best perfromance.
1) use the above mentioned method
2) use image widget and set the individual gif sub image every 25 msec. How to get the individual image pointer from the GIF's required for IMAGE_SetBitmap function
3) use memdev for storing the getting the individual images in memory and then use GUI_GIF_DrawSub or IMAGE_SetBitmap to set the image. how do i do this?. any memdev example with GIF available? any if IMAGE_SetBitmap is used can it get the individual image pointer from the GIF array?
My last question would be which of the above 3 methods will give maximum performance while drawing GIF's
Thanks
Regards,
Anuj
Previously i was using the systic timer and IMAGE_SetBitmap to set the GIF but the GIF drawing is slow and stops in between.
I am able to draw GIF images using GUI_GIF_DrawSub in paint and calling WM_InvalidateArea every 25 msec with the rectangle area which is to be updated and it is working fine.
I am looking other methods which can be used to achieve the same result but with best perfromance.
1) use the above mentioned method
2) use image widget and set the individual gif sub image every 25 msec. How to get the individual image pointer from the GIF's required for IMAGE_SetBitmap function
3) use memdev for storing the getting the individual images in memory and then use GUI_GIF_DrawSub or IMAGE_SetBitmap to set the image. how do i do this?. any memdev example with GIF available? any if IMAGE_SetBitmap is used can it get the individual image pointer from the GIF array?
My last question would be which of the above 3 methods will give maximum performance while drawing GIF's
Thanks
Regards,
Anuj