Hi all what is the difference when i save a bitmap as true color with alpha,r/b swapped, alpha inverted. and high color with alpha[555],red and blue swapped.
because I am seeing major difference implementation wise.
In the first case i am not able to set background color for transparent image as in second case there is no problem. I have read the document and only difference is Depth for true color format is 32 bit and for high color 16 bit, and transparency factor is not there in high color format whereas it is there in true color.
So I thought transparency factor is troubling but when oi tried some other format where transparency is also set and depth is 32 bit(True color 8888 with alpha channel, compressed) but this also works fine , but here compression is used.
can you tell me how these all works and what is the impact on performance.
because I am seeing major difference implementation wise.
In the first case i am not able to set background color for transparent image as in second case there is no problem. I have read the document and only difference is Depth for true color format is 32 bit and for high color 16 bit, and transparency factor is not there in high color format whereas it is there in true color.
So I thought transparency factor is troubling but when oi tried some other format where transparency is also set and depth is 32 bit(True color 8888 with alpha channel, compressed) but this also works fine , but here compression is used.
can you tell me how these all works and what is the impact on performance.