As title says, are WM_MESSAGEs sent with WM_BroadcastMessage() serialized and queued somewhere until consumed or the WM_MESSAGE
structure passed to WM_BroadcastMessage() must be valid till the message is consumed?
For example, is the following code legit:
or should WM_MESSAGE be declared static ?
This would imply I can send only one message at a time and wait until the message is consumed
before sending another one (or else I must manage myself a message queue).
This behavior is not documented anywhere as far as i can tell.
Best regards, Gabriele.
structure passed to WM_BroadcastMessage() must be valid till the message is consumed?
For example, is the following code legit:
or should WM_MESSAGE be declared static ?
This would imply I can send only one message at a time and wait until the message is consumed
before sending another one (or else I must manage myself a message queue).
This behavior is not documented anywhere as far as i can tell.
Best regards, Gabriele.
The post was edited 1 time, last by Gabri74 ().