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  • Hi, what exactly didn't work? There's nothing wrong with your pattern file, it worked for me. Did you disable all characters before reading the pattern file? When the font was successfully generated, it just has to be added to the project. Then, GUI_SetFont() can be called with a pointer to the GUI_FONT structure of your created font. Best regards, Florian

  • TTF FONT SIZE problem

    SEGGER - Florian - - emWin related

    Post

    Hi, you probably ran out of memory. The TTF fonts are created in RAM. The larger the font, the more memory is needed. So, the font size isn't really limited, but obviously your font can't exceed the memory limit. Best regards, Florian

  • Hi, you can do that with the FontConverter. You have to load a font into the tool that contains the Ukranian letters, select the letters you want to have in your C file and save the result as a C file. Best regards, Florian

  • Prompt screen

    SEGGER - Florian - - emWin related

    Post

    Hi, have a look at the routines GUI_MEMDEV_BlendWinBk(), GUI_MEMDEV_BlurAndBlendWinBk() and GUI_MEMDEV_BlurWinBk(). The manual also has screenshots for these routines. Best regards, Florian

  • Multiple Buffering

    SEGGER - Florian - - emWin related

    Post

    Hi, there is so such display driver called GUI_DRVControl. Only GUIDRV_Lin supports multibuffering. All of the other display drivers use a cache instead. Best regards, Florian

  • Hello, I tried to reproduce your behavior but for me the arc remained consistent (see attached file). Can you send me your code or a sample so I can reproduce your error? Best regards, Florian

  • Hi, the wiki provides such an example, you can download it here. Best regards, Florian

  • Prompt screen

    SEGGER - Florian - - emWin related

    Post

    Hi, there are modal windows in emWin, you can call WM_MakeModal() on a window to achieve this behavior. Best regards, Florian

  • Text scrolling

    SEGGER - Florian - - emWin related

    Post

    Hi, yes, this can be done using animations. The manual explains how animations can be created, and you can find samples and a tutorial about animations in the Wiki. Best regards, Florian

  • Text scrolling

    SEGGER - Florian - - emWin related

    Post

    Hi, do you mean text wrapping? This can be achieved using the function GUI_DispStringInRectWrap(). As parameter for the wrap mode you can choose between char-wise wrapping (GUI_WRAPMODE_CHAR) and word-wise wrapping (GUI_WRAPMODE_WORD). If you mean text scrolling like on a smart phone (scrolling by swiping), you should take a look at the attached example. Best regards, Florian

  • Hi, setting the bitmap pointer of a button to NULL is only required if the bitmap should not be shown in the button anymore. So it should be done when its appearance should change, but it isn't a necessary step when deleting a button. As I said, WM_DeleteWindow() should suffice. It could very well be that there were memory leaks in the past versions that have been fixed by now. V5.22 is almost seven years old, so you should consider updating to the latest version V6.10h. Best regards, Florian

  • Hi, to answer your first question: you can set the text alignment using MULTIEDIT_SetTextAlign(). I have attached a sample for you that controls the scrolling with buttons. This should answer your two other questions. If you have any questions about the sample, please let me know. Best regards, Florian

  • Hi, the performance when using MULTIEDIT widgets will be much better compared to using motion support. I have attached a sample for MULTIEDIT widgets, I hope this helps. Best regards, Florian

  • Hi, Quote from vikramtathe: “I have one more question that, Is it possible to adjust the spacing between the paragraphs? ” yes, since you are going to display strings in rectangles (GUI_RECT), you can define the position of the rectangles and thus the spacing between the paragraphs. Quote from vikramtathe: “Similar to different colors/fonts complexity, Is the same complexity applicable for bold/Italic properties as well? ” Yes, this applies to all kinds of text properties. Quote from vikramtathe…

  • Hi, title and description with different colors/fonts in one line won't be easy to achieve. I'm not saying it is impossible, but it will be a lot of fiddling. So you might want to change your design, like the title could be placed above the text, so that it isn't embedded in the text block. Changing the appearance of a scrollbar to what you want is not possible. Instead, you could create two buttons and overwrite their callback, so that they display the up and down arrow from your image. Instead…

  • Hi, you have to make sure that the window that shows the text gets redrawn again. If you just display text, e.g. in your main task, and something else is drawn above the text, the text will be gone because it will not be redrawn again. I'm assuming you displayed the text in the "background window", which per default when it is redrawn, simply fills the entire screen with black. The text should be drawn in a window callback (WM_PAINT). That does not have to be a new window, it can be the backgrou…

  • Hi, sorry for the late response. There are a few flaws in your code. First, it is necessary to call GUI_Init() in your main task to initialize emWin. Then, it doesn't really make sense to set a callback that only calls the default callback. But this won't lead to a crash of your application. To delete the parent window with all child windows, you just need to call WM_DeleteWindow(_hWnd). All of the child windows are deleted automatically, as well as text buffers etc. With your code, the windows …

  • Hi, I can't exactly picture what is happening on your screen, it sounds like something is wrong in your window structure. The MULTIPAGE widget could be useful for your application. It is basically a window with multiple child windows that can be navigated to via tabs (buttons essentially). I have attached a sample for you that explains how to use this widget. I hope this helps. Best regards, Florian

  • Hi, unfortunately I cannot offer you any kind of sample. To send and read data to/from the LCD controller, you have to set the function pointers in the structure GUI_PORT_API with routines that send a command (pfWrite8_A0), send one byte (pfWrite8_A1), write multiple bytes (pfWriteM8_A1), read one byte (pfRead8_A1) and read multiple bytes (pfReadM8_A1). Depending on the controller, the 16-bit/32-bit access routines have to be used instead. Best regards, Florian

  • Hi, the PROGBAR widget has not (yet) been added to the AppWizard. However, it is possible to add any emWin widgets to AppWizard applications. To do that, export the code of the AppWizard project and go to the slot routine file located in the project directory under \Source\CustomCode\ID_SCREEN_<ID>_Slots.c. This file contains the screen callback and you can create a new widget for that screen in the WM_INIT_DIALOG case. There is an example in the manual under "8.2 Screen callback routines" (see …