I'm using some animations in our code but I see crashes when using GUI_ANIM_Delete. I was wondering if it is necessary to use GUI_ANIM_Delete if you start the animation with GUI_ANIM_StartEx or is the memory automatically freed when the animation stops?
Thanks for the answer. It's unfortunate this is not available but in the meanwhile I thought about doing it with a custom button widget, I'll have a look at that as well.
I'm creating a hybrid touch/key system and have the issue where, after a user has touched a button widget (hence receiving focus), pressing the Enter key repeats the function of that button, while the Enter key should always have a different function. So I'm wondering if there is a way to disable any Button widget reacting to GUI_KEY_ENTER? Overriding the callback every time seems a bit tiresome.
Is there any other setting/define that could impact this? Or the order of function calls? I'm totally blocked in my project because of this at the moment.
I'm using version 54401, so it should be fine. Would you mind providing a minimal testcase that works for you, so I can check if at least that works at my side? Thanks in advance
I'm trying to specify custom functions to read pixels using the LCD_SetDevFunc function, but this does not seem to work. I see the PortAPI specified function are always called, not my custom function. Relevant part of my LCDConf.c is below, is anything wrong with it? C Source Code (131 lines)