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  • Hi All I am using multiple buffers to perform drawing operations using GUI_MULTIBUF_Begin() and GUI_MULTIBUF_End() which works as expected. In my application before every frame that is drawn, the screen (buffer) is cleared using GUI_Clear(). As a result the buffer copy operation in GUI_MULTIBUF_Begin() is of no use and takes up valuable time. Is it possible for me to avoid doing this copy operation, perhaps by implementing my own version of the GUI_MULTIBUF_Begin function? I am using libSTemWin_…