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Newbie here. How would I go about doing a bit-blit type operation? I've got some text drawn over background that is constantly changing (game display), and I need to redraw the background behind the text when it changes. I was hoping something simple like GUI_CopyRect() but it doesn't allow copying to an external buffer. I saw a post that uses GUI_BMP_SerializeEx() and to a file pointer but I don't really understand how to make use of it for this or if this is correct as my attempts (GUI_DrawBit…
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I finally solved it. The default setting from the first basic example I used leads to the stack overflow when enabling touch input: [RTX_Conf_CM.c] #define OS_TIMERSTKSZ 256 // default: was 50 #define OS_TIMERCBQS 10 // default: was 4 I also modified the following, which is what the full UI demo sets: #define OS_STKSIZE 256 #define OS_MAINSTKSIZE 1024
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Hey all - first post so thanks for being patient. I've been working with the emWin libraries included with Keil on my STM32F746G-Discovery board and mostly things are working well. But as soon as I include the Touchscreen pack within Keil I get a stack overflow almost immediately on startup. Keil's examples use the CMSIS-RTOS (Keil RTX) and I don't know if it's an issue there. I've tried cranking the stack sizes up with no change in behavior. When removing the Touchscreen pack my app continues t…