I'm creating a application with some windows, one of them has the function of receiving real-time commands from a serial port, and drawing these commands on the screen.
I am able to run through a buffer so I can call my drawing function in WM_PAINT from the window callback, but I need something that draws in real time without the need of a buffer because the buffer may be small for the amount of commands.
Is there any way to make it?
Thank you
I am able to run through a buffer so I can call my drawing function in WM_PAINT from the window callback, but I need something that draws in real time without the need of a buffer because the buffer may be small for the amount of commands.
Is there any way to make it?
Thank you