LPC4350 (Cortex-M4 running at 204MHz), 32-bits external SDRAM (running at 102MHz) where is the framebuffer and memory dedicated to emWin, TFT 320x240 connected directly to the TFT controller embedded in the processor through 16-bits RGB interface. I think it's a good system to have good performance.
How is it possible to have the performance in this video? I'm drawing only 12 button widgets in a parent window that covers the entire display and call continuously WM_ShowWindow() and WM_HideWindow().
I have enabled Memory Devices with Windows:
In the video the buttons has a custom skin, but I tried without skin and the behaviour is the same.
I noticed poor performance in any animation (FadingIn/Out, moving, scrolling...).
Those performance can be compared with systems provided with a low-end microcontroller driving a TFT display through SPI interface!
I'm sure I made some errors. Any help?
How is it possible to have the performance in this video? I'm drawing only 12 button widgets in a parent window that covers the entire display and call continuously WM_ShowWindow() and WM_HideWindow().
I have enabled Memory Devices with Windows:
In the video the buttons has a custom skin, but I tried without skin and the behaviour is the same.
I noticed poor performance in any animation (FadingIn/Out, moving, scrolling...).
Those performance can be compared with systems provided with a low-end microcontroller driving a TFT display through SPI interface!
I'm sure I made some errors. Any help?