multiple buffering

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  • multiple buffering

    When the window manager automatically uses multiple buffering capabilities , what adjustments are needed?
    Should I use multiple buffering functions?
    Do you need to configure multiple buffering?
    Do you have the ability to use multiple buffering we need to use other features such as virtual screen or memory device is?
  • Hello,

    In order to make use of Multiple Buffering with the Window Manager, Multiple Buffering needs to be set up as it is described in the according chapter in the emWin user manual.

    As drawing operations should be performed only from within paint events (WM_PAINT) when using the Window Manager, further Multiple Buffering related function calls should not be required. Please note that it is not possible to use Multiple Buffering and Virtual Screens together.

    Best regards,
    Adrian
  • Hello,

    This depends on what you would require most.

    If you want to use animations without flickering and tearing effects, the Multiple Buffering function would be a helpful tool for you.

    If you prefer switching between 2 or more static screens, Virtual Screens should work well for you. For other Virtual Screen related use cases, please have a look at the emWin samples provided on www.segger.com.

    Best regards,
    Adrian